Expedition scene workshop

Exploration viewer ↗

Live scene canvas

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Select a unit or cue, then drag START or a numbered destination. Drag the gold camera box to pan. Mouse wheel changes camera zoom.

Camera framing

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Gold box: the destination camera frame. Routes use the same perspective as the units. Native game focus presets can be reused; the existing shadow wipe is kept for asset-loading transitions.

Rig library

Related Live2D assets / cut-ins

Custom event

HOC firing cut-in → main scene

Choose up to four complete HOC teams. They fire in one or two paired panels, then the main scene begins. This custom staging uses native rigs; shell/impact effects are not connected yet.

Support / main scene cues

Support actors use their own actor cues. Hold, then transition to the main scene; add a main hold and transition back to support for another cut-in. Finish on the main scene.

    Actor cues

    Choose “Edit / show destination” to adjust a cue live. Numbered blue handles are movement destinations. With Live editing enabled, changes apply immediately; Play scene from start runs the authored camera.

      Board coordinates: X 0–239, Y 0–47. Lower Y is nearer the camera. Animation names come from the selected rig. Cues play in order; move duration follows grid distance and speed.

      Scene JSON